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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Goals Provide meaningful options within the module set
Changes Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
No. Just...wtf no. What could ccp possibly be thinking? Dictor...
- by Grorious Reader - at 2015.11.20 23:03:37
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2. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
So according to the Citadel FAQ document, it appears that you will not be able to dock an Orca in a medium citadel. This is seems like a slap in the face for wormholers (you'd think by now we'd be used to getting sh*t on by CCP) doing industry in ...
- by Grorious Reader - at 2015.10.26 20:53:19
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3. Combat Refitting - in Player Features and Ideas Discussion [original thread]
Dave kazkade wrote: This is a reminder that using bastion with a marauder gives you a weapons timer, and this basically kills solo pve marauders if the changes CCP is thinking about becomes a thing. Please don't make it to were my paladin has t...
- by Grorious Reader - at 2015.10.26 18:47:32
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4. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
I'd just like to point out that " X will be so expensive that only a handful will be built by the biggest alliance s" is a demonstrably horrible design philosophy. I'm pretty sure CCP Fozzie previously stated this fact in regard to titans and supe...
- by Grorious Reader - at 2015.10.26 18:30:24
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5. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Dear CCP, Please for the love of god, do not change the name of the Missile Guidance Thingie. Leave it exactly as it is. Thank you.
- by Grorious Reader - at 2015.10.26 17:51:59
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6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Delt0r Garsk wrote: ...It will be hard to get anything bigger than a medium in C4s and down, since you will need to build them in your WH... You have a source for that? Don't think I've seen any numbers for the packaged volume of citadels.
- by Grorious Reader - at 2015.10.26 04:09:57
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7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
The estimated DPS from the high angle weapon batteries seems really low. How does this not still leave dreadnoughts worse off than carriers in fleet combat? You're giving carriers all this combat versatility with squadrons, and dreads get battlesh...
- by Grorious Reader - at 2015.10.25 22:47:00
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8. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
The Tackling Mechanics. Change scrams and disruptors to work on a percentage chance per cycle, similar to ECM jammers. This would generally decrease the risk of death in any given PvP engagement (especially solo and small gang), which woul...
- by Grorious Reader - at 2015.10.18 07:22:19
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9. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
That gila nerf is terrible. I agree that the ship is OP and needs a nerf, but removing a low slot is the wrong way to do it . This isn't just a huge nerf to the ship's damage output. It's a huge nerf to the number of things the ship can be used...
- by Grorious Reader - at 2015.10.17 21:55:58
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10. We want your corp little things! - in EVE General Discussion [original thread]
Would be nice if you could view the fitting of a ship in a corp ship hangar without having to get in the ship. It's annoying when you get in a ship and some of your modules are off (which is easy to not notice when you're in a hurry to get in a fi...
- by Grorious Reader - at 2015.10.16 04:04:41
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11. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
This system is better than the character bazaar. It does nothing significant that the character bazaar doesn't already allow. Players can already buy skill points! . That's what buying a character on the bazaar is. This is not a new game mechanic...
- by Grorious Reader - at 2015.10.16 00:10:06
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12. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Consider the option of trying to push the mode switching mechanic further into the forefront. Encouraging more switching in an average fight, and more of a performance difference between a pilot who knows how to mode switch we...
- by Grorious Reader - at 2015.10.13 01:24:35
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13. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Mr Grape Drink wrote: I do believe the point is defensive, not offensive when it comes to a miner. Its also a frig, so if you fit a ship like your bomber there to kill a frig, guess what, its gonna die. The point was that it has basically not...
- by Grorious Reader - at 2015.10.07 00:21:42
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14. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Hmm...lets make a mining frigate that can hold millions of isk worth of ice, but is incapable of beating a dual scram tackle, can't field a full set of ECM drones, can't warp while cloaked, and has no discernible offensive capability. Yeah, that's...
- by Grorious Reader - at 2015.10.06 15:54:07
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15. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Removing skills altogether would flatten the game too much. Like was said before, it wouldn't be an RPG anymore. I do think the game could stand to have a lot of those seemingly arbitrary SP barriers removed though, particularly in the realm of in...
- by Grorious Reader - at 2015.09.30 14:16:35
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16. Breaking Logistic Repair Stagnation and De-valuing Alpha - in Player Features and Ideas Discussion [original thread]
You could have remote rep and transfer modules reduce the ship's effective sensor strength, thus making them particularly more vulnerable to ECM. Or you could increase the cap drain of such modules and reduce the bonuses some ships get to cap tran...
- by Grorious Reader - at 2015.09.29 16:29:59
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17. Merge Specialist T1 Gallente haulers - in Player Features and Ideas Discussion [original thread]
Ugh...so much status quo fapping. These ships don't add variety. They don't add choices. They add nothing but extra ship names to a list. They exist because CCP didn't want to deal with the hassle of removing ships from the game. They painted the...
- by Grorious Reader - at 2015.09.22 15:20:05
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18. Testing for Multibuy - in Test Server Feedback [original thread]
Is it possible to extend the range of multi-buy to X number of jumps and then have it automatically set waypoints to the stations where items were bought? Or maybe just create a new note with a list of links to the stations where items were bought...
- by Grorious Reader - at 2015.09.22 14:58:24
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19. New structure or ship type: refine hub, refine ships - in Player Features and Ideas Discussion [original thread]
This is probably something the new drilling platform structures will do.
- by Grorious Reader - at 2015.09.19 17:17:41
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20. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Quote: Structures destroyed in wormhole space will see all of their assets lost when destroyed and subject to the magical loot fairy rules that would normally apply for ship cargohold. Hoping this doesn't mean CCP has already forgotten what ...
- by Grorious Reader - at 2015.09.19 04:45:57
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